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Just wait until you see one coming up with glowing orange teeth and eyes. "They don't have any new attacks, but they do have a chrome shader with neon teeth and eyes. "They're called cybersharks," explains Evans. Take to the waters, for example, and there's a new threat waiting. In fact everything from Far Cry 3's been given a lurid twist in Blood Dragon, and the results are often brilliant. 'Who doesn't want lasers shooting out of people's eyes? That stuff is awesome.' They get a lot of flak for the kind of stuff they do, but ultimately it's that attitude - so f***ing what? Let's go!" Dean Evans, creative director 'Take the tigers, inject them with copious amounts of narcotics, get a wet-towel and start f***ing whipping their lovespuds and RAWR off they go,' Evans says of the dragon. Look at Platinum Games, the stuff that Kojima does. Attacking them presents the same type of open-ended play, but there's a lurid twist, with the option to coax in trundling laser-spewing dragons to finish off the job once the shields are down. Rook Island's replacement in Blood Dragon is a little smaller - it's said to be around the same size as the South Island in Far Cry 3 - and it's dotted with garrisons, shield-protected forts that are the equivalent of the original game's outposts. There's a trimmed back progression system in place, and players start the game with many of the abilities that were only unlocked towards the end of Far Cry 3's campaign - here you can swim underwater indefinitely, fall any height without taking damage and chain together takedowns. The opening 30 minutes that's being presented right now - and that's already made its way online - is a linear tutorial that introduces Rex Colt, the overpowered lead voiced by Michael Biehn. Pick past them, though, and it's clear that this is very much Far Cry 3 trussed up in purple spandex - which, of course, is no bad thing at all. Picking through the references is a pleasure best left for yourself, and they're often as blunt as they are brilliant ("If you're going to shoot a f***ing mini-gun from a helicopter, you may as well do it listening to Long Tall Sally," Evans says of the none-too-subtle Predator reference that opens up the game). In what's quite possibly The World's Greatest Powerpoint Presentation, Evans explains over slides boasting of the terrible story and awful script that this is a world inspired not only by '80s action cinema but by a certain enjoyably awful strand of '80s action cinema. There isn't a direct tie between the tropical Rook Island of Far Cry 3 and the dayglo nightmare of Blood Dragon, and there's not much sense to it either. But we were given that opportunity to be like, f*** it, and basically do whatever we want." We're in a business where we're quite risk averse - everyone plays it pretty safe. "There were a few different options and a few different angles," Evans says of how Ubisoft Montreal went about transforming Far Cry 3 for this standalone, "but the one thing we didn't want to do was play it safe. It's been created by a team of Far Cry 3 veterans and headed up by Evans, who previously worked on the conceptual team of Assassin's Creed 3, as an internal trailer director and - somewhat tellingly given the abundance of cultural references in Blood Dragon - had a former life as a product manager at Rockstar. You've seen those consoles change, but the one thing that's stayed the same is these shitty action movies burning your retina, watching Robocop again and again and again and watching that police station scene in Terminator and rewinding it, pressing play and watching it again."īlood Dragon's a compilation of those late night VHS moments, played out again and again in dirty neon and through a fuzzy tracking filter. "Mum and dad have gone to bed and you're downstairs, there's the Vic-20 over there on the black and white TV, the Atari over there.
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"It's about that single glow," he explains, bouncing up and down in his chair. A pepper-bearded Brit wearing slightly over-sized glasses and a matching WESC hoodie and cap, he's the embodiment of the punky, pop savvy spirit that defines Blood Dragon. Sit down with creative director Dean Evans, though, and it turns out there's plenty left to say - and Evans is going to say it as energetically as possible, and with a fistful of colourful language thrown in to boot.
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What else is there left to say about Far Cry 3 Blood Dragon? After a series of leaks - some more convenient than others for Ubisoft, it would seem - there's little that hasn't been teased at, hinted towards or just gracelessly plastered onto YouTube.